Brawl - Meta Knight - Subaction - SpecialHi
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14 |
15 |
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Stats
IASA: |
None |
Fully Intangible: |
5-8 |
Hitboxes active: |
8-12, 22-32 |
Hitbox set 0 hits: |
8, 22 |
Subaction Index: |
0x1e2 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
90 |
80 |
70 |
Slash |
Slash |
false |
1.5 |
6 |
9 |
|
0 |
1 |
9 |
90 |
80 |
80 |
Slash |
Slash |
false |
1.5 |
6 |
9 |
|
Frames:10-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
70 |
30 |
70 |
Slash |
Slash |
false |
1.5 |
4 |
7 |
|
0 |
1 |
6 |
70 |
30 |
70 |
Slash |
Slash |
false |
1.5 |
4 |
7 |
|
Frames:22-31
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
0 |
100 |
110 |
Slash |
Slash |
false |
1.5 |
4 |
7 |
|
Scripts
Main
- AsyncWait(4.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(5.0)
- SetAirGround(17)
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 70, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 90, size: 6.8, x_offset: 0.0, y_offset: 12.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 90, size: 6.8, x_offset: 0.0, y_offset: 0.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- LedgeGrabEnable(EnableInFrontAndBehind)
- AsyncWait(8.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 70, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 70, size: 6.0, x_offset: 0.0, y_offset: 14.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 70, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 70, size: 6.0, x_offset: 0.0, y_offset: 2.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- AsyncWait(12.0)
- DeleteAllHitBoxes
- AsyncWait(21.0)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 110, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: false, direct: true, unk6: 0 })
GFX
- AsyncWait(6.0)
- GraphicEffect(GraphicEffect { graphic: 40, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SwordGlow(SwordGlow { color: 0, blur_length: 0, point1_bone: 40, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 40, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 1507341, bone_id: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 24, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(8.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 15.0, y_offset: 20.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(20.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(7.0)
- SoundEffectTransient(867)
- SoundEffect1(741)
- SoundEffect1(822)
- SyncWait(13.0)
- SoundEffect1(820)
- SoundEffect1(828)
- SyncWait(23.0)
- SoundEffect1(797)
Other
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
- AsyncWait(5.0)
- Rumble { unk1: 13, unk2: 0 }